D&D's Magic Cards - Legends and History Brought to Paper

In the past few days, we've seen an immense number of cards for the immense for the highly anticipated crossover between D&D and Magic. Adventures in the Forgotten Realms has become an ambitious in the history of Magic, bringing new effects into black border for the first time ever, as well as classic Dungeons and Dragons characters and tropes into the grand daddy of all card games.

The first time dice have been used in Magic, and I cannot think of better!

The first time dice have been used in Magic, and I cannot think of better!

There are far too many new cards to look at in one post to them all justice. The cards I'm focusing on are some of my personal favourites from a fancier of both games. Ones that may make splashes in one or more formats of Magic, or are particularly noteworthy for us D&D players.

In the Cards

Treasure Chest was the first card I saw with the dice rolling mechanics. Rolling dice has been something limited to the joke, silver bordered set. Rolling a 20 sided die is done immense numbers of times in your average Dungeons and Dragons game, and now it's here in your Magic. Critical Hit is such a fun card that can be recycled once in every twenty games. I know I am going to lose to it in Draft very soon.

Very dead, but slinging spells from beyond the grave

Very dead, but slinging spells from beyond the grave

Classic villain on a card

Classic villain on a card

In Magic, I absolutely love to play Blue/X spellslinger decks. Demilich is an unexpectedly versatile finisher for that brings repeatable spell value over and over again. I play a lot of Historic on Magic Arena, and I can foresee Demilich being incredibly powerful in decks that play Young Pyromancer, Arclight Phoenix, or Storm cards. I will definitely play this card.

I be-holding some truly classic representations of classic D&D monsters right here. A villain for many adventures set in this historic city, the immense cost (and surprisingly not flying) villain locks your opponent from doing anything on your turn. In Standard, if Blue/Black wants to have some manner of control or combo plays, they'll look to the head of this guild for protection and extra enemy cards.

More blinky goodness in the set printing and amazing promo printing of this card. I'm willing to look past why this iconic monster doesn't have Flying. As a Standard player, it's great to have Creature-Lands back. As a person who has an appreciation for art, the version that resembles a classic supplement book is an enlightened collection choice.

Same card - one is a traditional land, and looks like a classic adventure resource

Same card - one is a traditional land, and looks like a classic adventure resource

The Trick Deck

There have been many new cards coming to Magic, and the most competitive and flavourful cards I have seen from this expansion will be covered at length in the next article. These are a new class of cards, and a whole level ahead of anything else I've seen.

Now we want to hear from you. Which Adventures in the Forgotten Realms cards are you excited for? What other ? Let us know in our discord server or in the comments below.

Adam Ray contributes much for adventurers here on Apotheosis Studios. As co-founder of fantasticuniverses.com, he writes about card gaming and PC gaming to a corner of the internet he carved out himself. On Youtube, he can be found game mastering for No Ordinary Heroes, or editing the antics on The Hostile Atmosphere. Find where he dwells by climbing his Linktree.