Myth Interview on World Builders

Myth Interview on World Builders

"Welcome to another World Builders! Today, I’m super excited to welcome Jamison Stone, world builder extraordinaire. Jamison today shares not just his Myth making process, but the spectacular maps he has drawn for for his current mythic novel RUNE OF THE APPRENTICE. I’m thrilled to let you know that Jamison will be back at a later date to talk more about his world in detail." -From John Robbin on "World Builders."

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Round Table Discussion on Creating Modern Myths Starts September 1st!

Round Table Discussion on Creating Modern Myths Starts September 1st!

If it was not obvious, my writer friends and I are HUGE geeks and love to have awesome discussions about our craft, philosophy and psychology. Sad thing is, we are always bummed out no one else can join in, because we know there are so many other out there with great ideas, too. So, starting Sept 1st we will begin a serial daily blog posting on the topic of "Creating the Modern Myth: A Hero’s Journey for the Technological Age" as the daily launchpad for our round table talks!  Come join us!

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Help Us Support Military Families - Book Campaign

Help Us Support Military Families - Book Campaign

I did not write this book to become rich. Instead, I worked on it for years as a labor of love and passion and my deepest desire is to share it with the world. Because of this, I have pledged to donate ALL of my pre-order profits as author to: Hope For The Warriors, National Military Family Association, and Our Military Kids. As a writer, I am not able to be like our soldiers and go overseas and defend our freedom under fire, put an end to terrorism, or liberate persecuted peoples. BUT it is my hope that through my writing I can inspire the hearts and minds of our families and service members through an action-packed literary adventure filled with love, heroism, and self-discovery. Please join me in that mission.

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Nemesis System: The Future of Video Games

Nemesis System: The Future of Video Games

The Nemesis System is a next-gen living world which creates personal enemies on every play though. In Middle-earth: Shadow of Mordor, the Nemesis System creates "procedurally-generated" enemies. That is to say, in Shadow of Mordor, orcs are individuals: no two are the same, and no two players will have the same encounter with these foes. There are villains in every game, but the villains in Shadow of Mordor are personal because they evolve right along side your character, reacting to every choice you make. 

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Journey through Middle-earth, a Chrome Experiment

Journey through Middle-earth, a Chrome Experiment

In the latest experiment from Google Chrome, the world of the The Hobbit is literally right at your fingertips.

We have have read about Middle Earth in  J.R.R. Tolkien's novels and seen it in subsequent films directed by Peter Jackson, but now Google allows us to fly above the elf city of Rivendell or sneak through the dark Trollshaws, all with the tap of the keyboard's direction keys or the swipe of a finger across a smartphone.

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The Manuscript is Complete!

The Manuscript is Complete!

Wonderful news in the world of Apotheosis Studios! My manuscript of Mindra's Haven and The Illusive Diamond is finally complete! This manuscript has been many long years in the making, however, all the blood, sweat, and tears have finally come together in one-hundred and thirty-one thousand words of epic glory! In addition, with the completion of the manuscript, Terra's maps have also been updated and polished. Below is a sneak peek of Terra's new World Map! 

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Make Good Art

Make Good Art

When things get tough, this is what you should do. Make good art.

I'm serious. Husband runs off with a politician? Make good art. Leg crushed and then eaten by mutated boa constrictor? Make good art. IRS on your trail? Make good art. Cat exploded? Make good art. Somebody on the Internet thinks what you do is stupid or evil or it's all been done before? Make good art. Probably things will work out somehow, and eventually time will take the sting away, but that doesn't matter. Do what only you do best. Make good art.​

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Torment: Tides of Numenera

Torment: Tides of Numenera

Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera

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