D&D's Magic Cards - Time to Divine the Future
/Magic the Gathering is a game I've always loved, and probably always will, alongside and for very different reasons compared to Dungeons and Dragons. That high fantasy flavour will always inspire me, and draw me in without any trouble at all.
Despite both games being owned by Wizards of the Coast, they've been very independent of each other as entities. Until now! In the past few years, settings and characters from Magic have begun appearing in Dungeons and Dragons, including the excellent Guildmaster's Guide and Mythic Odyssey. Now, we can finally see Magic cards set in D&D's most popular setting.
I wanted to hold off until we got some more cards, but I like showing off these ones I've found so far. They provide quite a bit of mystery.
Deck of Many Things
These two are technically the same card, 'Baleful Beholder'. They were shown off on the stream to bring the big news that this iconic creature type is coming to Magic. Their being in Black makes total sense, with the ambition and greed that they show off in established lore. If you look carefully along the bottom of the card, to where the collector's information and legal stuff is, you'll see that it has 'C' for common. It's good to know that this iconic monster will be represented across all rarities.
This Gargoyle is our first look at one of the new mechanics in the game. Completing the dungeon. At present, we've seen no other cards that interact with the dungeon. My first thought is that it's something similar to the Adventure cards from Eldraine, but it's very hard to say for sure. A 3/4 for 3 mana in Draft would be very good, depending on what the dungeon is.
The benevolent jellyfish things that linger deep underground are here on a very interesting White Control card. Being able to reliably draw cards in White is valuable and rare. The downside of both players drawing is not irrelevant, and against something aggressive, they're almost encouraged to attack into this.
An iconic spell from D&D has been turned into a powerful take ona classic Magic effect. 'Milling' cards is always a desirable effect. This goes further than that, by exiling cards, you get to ensure they're not coming back. Exiling until you hit 20 mana value can lead to you exiling many lands in addition to huge chunks of their deck. This spell gets particularly powerful in older formats like Modern and Legacy, where the mana curves are lower. I don't know if it'll truly make splashes, but the intent is there and the possibility that it could is exciting.
Lands Are Your Spell Slots
The release of Modern Horizons 2 is still on many Magic players' minds, and such, not many are looking to Adventures in the Forgotten Realms at present. The set won't be released until July 23rd, so we can expect the fuller round of previews to be coming in the intervening weeks, starting around July, perhaps end of this month. We here at Apotheosis Studios love D&D and MTG so regular card previews will be shown right here.
Now we want to hear from you. Which cards are you most excited for? Which D&D trope or effet? Let us know in our discord server or in the comments below.
Adam Ray contributes much for adventurers here on Apotheosis Studios. As co-founder of fantasticuniverses.com, he writes about card gaming and PC gaming to a corner of the internet he carved out himself. On Youtube, he can be found game mastering for No Ordinary Heroes, or editing the antics on The Hostile Atmosphere. Find where he dwells by climbing his Linktree.