Read the Guide Path - Fresh Comicbook Inspiration for Your TTRPG

Read the Guide Path - Fresh Comicbook Inspiration for Your TTRPG

Game Masters everywhere feel the remarkable struggle of finding inspiration for their games. When you're in the zone, players can be caught up in the wonderment of the story, but to come up with such stories is not easy. Getting inspired can come from anywhere, and in recent times, I've turned to some truly remarkable indie comics to feed my own Dungeons and Dragons games.

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Run For Your Life - The Story of the Fell Consumer

Run For Your Life - The Story of the Fell Consumer

We here at Apotheosis Studios are bristling with ideas. Whether it's grand sweeping vistas to backdrop your games, or the terrifying horrors to challenge adventurers. When we want to come up with something new, we go all in on the idea and weave grand stories about the deepest horrors found in the fringes of our imaginations.

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A Collection of Healing Light and Crippling Suffering - The Sword of Feast and Famine

A Collection of Healing Light and Crippling Suffering - The Sword of Feast and Famine

The Sword of Feast and Famine has been a powerhouse Magic the Gathering card for as long as it has existed. It makes a creative brewer wonder if there are ways to bring a weapon of similar powers into the world's greatest role playing game. It also makes one wonder how an item like this could have ever been created.

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The Elements Bind the Living into Elemental Aspects

The Elements Bind the Living into Elemental Aspects

Elemental energy seeps into our world constantly. Most mages channel this energy into their magic or are what fey and magical entities feed on this power. Some surges of great magical energy can completely change a life form. In the instance of a hydra, sometimes their forms can mix with a whirlwind, river, or trees, making something that was once terrifying into a true abomination.

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Gain Magical Insight from the Endless Motion of Planets on The Ancient Orrery

Gain Magical Insight from the Endless Motion of Planets on The Ancient Orrery

The powerful efforts made by those who could read the stars in ancient times is in full force when you look up at the spinning orbs of the distant spheres of the universe. Wizards and sorcerers can easily draw magical power from the astrological motions of the universe, but sometimes that power needs to be distilled into a whole place where their magic can grow.

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The Rare Mana Woods are Miraculous and Guarded by Sentinels

The Rare Mana Woods are Miraculous and Guarded by Sentinels

Mana Woods are rare forests in the worlds of Dungeons and Dragons. The earth itself is filled with raw magical energy. Many sorcerers and fae beings trace their ancestry back to places like this. The raw magic is unlimited and valuable but it is defended by ancient and majestic guardians.

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Your Sessions Come To Life with a Legendary Soundtrack - A Guide to GM Music

Your Sessions Come To Life with a Legendary Soundtrack - A Guide to GM Music

When you GM your games of your favourite TTRPG, you want to add a personal touch. Something to transform the story from narration into a truly epic experience. Like the movie theatre, a great soundtrack is all it takes to turn an okay story into a legendary one. Our TTRPGs aren't that much different. Herein we have a detailed guide on how to build a music library and how to use it when you GM.

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The Clearing Appears Perfectly Safe - Review for 'Perception Check'

The Clearing Appears Perfectly Safe - Review for 'Perception Check'

The thespians at Deerstalker Productions have been entertaining us with their Dungeons and Dragons skits in their All for One series. We see the antics of our delightful party failing to see what's right there before them. Bad Perception rolls make for unique and fun stories.

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Magic Items Shut Down with the Rod of Deactivation

Magic Items Shut Down with the Rod of Deactivation

Magic Items are the treasures that your players crave, objects imbued with ancient powers that can change the tides of battle. Until they can't. From a distant past, when magic was a feared and outlawed practice. The only magic item left legal was the one that could turn the others off.

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